过去这一年,我把大量时间花在了一件事上:
搞清楚 AI 到底能帮我做什么,不能帮我做什么。
不是那种"试用一下 Midjourney 出了几张好看的图"的程度,
而是真正把 AI 嵌入我的日常设计流程,
然后一次次地被它的边界撞到,再重新调整。
这篇文章是我目前阶段的总结,
不是教程,而是一套对我自己有效的工作方式。
一、我对 AI 工具的基本态度
AI 不是替代设计师的工具,
而是放大设计师判断力的杠杆。
这句话我说了很多次,但它需要解释。
放大的意思是:如果你的判断力是强的,AI 会让你更快、更准地落地;
如果你的判断力是弱的,AI 只会帮你更快地做出糟糕的决策。
所以 AI 并不是一个"降低门槛"的工具,它是一个"加速分化"的工具——
好的设计师会因为 AI 变得更强,弱的设计师会因为 AI 暴露得更彻底。
二、我的 AI 辅助工作流
我把自己的工作流分成四个环节,AI 在每个环节的介入方式都不一样:
1. 信息解构阶段
拿到一个新项目,我会先用 AI 做「信息拆解」。
把需求文档、竞品截图、用户反馈喂给它,
让它帮我梳理出关键矛盾点、潜在的设计盲区、以及可能被忽略的边缘场景。
实战经验:在做 UCOMP 无人驾驶运营平台时,我把 20 页的需求文档扔给 Claude,让它列出所有涉及"异常状态"的场景。它整理出了 17 个,其中有 3 个是我之前完全没有关注到的边缘情况。
2. 方案发散阶段
这是 AI 最擅长的阶段,也是最需要小心的阶段。
AI 可以在几秒钟内给你 10 种布局方案、20 种交互逻辑、5 套信息架构。
但这些方案的质量,完全取决于你的 prompt 质量。
我的原则是:先用 AI 发散,再用自己的判断收敛。
绝对不会把 AI 给的第一个方案直接拿去用,
但我会用它的方案作为「思维摩擦材料」——
看它的逻辑,然后反问自己为什么我不认同,这个过程往往比自己冥思苦想更高效。
3. 内容生产阶段
UI 文案、错误提示、空状态文字、引导语——
这些内容过去要花我大量时间斟酌,
现在我会用 AI 先生成 5 个版本,然后选择最接近的那个再人工打磨。
这个环节节省了我大概 60% 的时间,
同时也让我意识到:我在这方面的判断力其实比我以为的要强,
因为我每次都能快速判断出哪个版本"更对",只是之前缺少的是「选择的原材料」。
4. 验证与迭代阶段
设计稿出来之后,我会把设计截图和设计说明一起喂给 AI,
让它扮演"挑剔的用户"或"怀疑论的 PM"来质疑我的方案。
它不会替代真实的用户测试,但可以帮我在上测试之前,
提前堵住那些明显的逻辑漏洞。
三、AI 做不到的事
用了这么久,我也非常清楚 AI 的边界在哪里。
它无法感知上下文的情感重量。
在设计一个用于紧急故障接管的操作界面时,AI 能给你合理的布局,
但它无法理解那个操作员在凌晨三点、独自面对系统崩溃时,内心的那种压迫感。
这种感知,只能来自人。
它无法做价值判断。
当商业目标和用户体验产生冲突时,AI 会同时给你两套方案,
但它不会告诉你哪个更重要。这个判断永远属于设计师。
它无法建立信任。
最终,用户信任的是产品背后的品牌,
而品牌的可信度来自于一致的、有温度的设计决策积累。
AI 可以帮你执行,但无法帮你建立这种积累。
四、我的结论
我不担心 AI 取代设计师,
但我担心那些拒绝使用 AI 的设计师,
会被那些善用 AI 的设计师取代。
这不是危言耸听,这是正在发生的事情。
AI 是一面镜子。
它能照出你的判断力,照出你的思维边界,
也照出你还没有意识到的设计盲区。
学会跟它协作,本质上是在逼迫自己更清楚地认识自己。
而这,才是我认为 AI 时代里,设计师最该做的功课。
Over the past year, I've spent a significant amount of time on one question:
figuring out exactly what AI can help me do—and what it can't.
Not at the level of "I tried Midjourney and got some nice-looking images."
I mean genuinely embedding AI into my daily design workflow,
hitting its limits over and over, and recalibrating each time.
This article is my current-stage summary—
not a tutorial, but a set of working principles that are actually effective for me.
I. My Fundamental Stance on AI Tools
AI is not a tool that replaces designers.
It's a lever that amplifies a designer's judgment.
I've said this many times, but it needs unpacking.
"Amplify" means: if your judgment is strong, AI helps you land decisions faster and more precisely. If your judgment is weak, AI just helps you make bad decisions faster. So AI doesn't lower the barrier to entry—it accelerates divergence. Good designers get stronger with AI. Weak designers get exposed more thoroughly.
II. My AI-Assisted Workflow
I break my workflow into four phases. AI plays a different role in each:
1. Information Deconstruction
When I pick up a new project, I start by using AI to "break down" the information.
I feed it requirement documents, competitor screenshots, and user feedback,
and ask it to surface the core tensions, potential design blind spots, and edge cases that might be overlooked.
From practice: While working on the UCOMP autonomous driving operations platform, I fed a 20-page requirements document to Claude and asked it to list every scenario involving "abnormal states." It organized 17. Three of them were edge cases I had completely missed.
2. Solution Divergence
This is where AI is most capable—and where the most caution is required.
AI can generate 10 layout options, 20 interaction logics, and 5 information architectures in seconds.
But the quality of those outputs depends entirely on the quality of your prompt.
My principle: use AI to diverge, use your own judgment to converge.
I never take AI's first suggestion and run with it directly.
But I use its output as "cognitive friction material"—
I look at its logic, then ask myself why I disagree. That process is often more efficient than staring at a blank screen.
3. Content Production
UI copy, error messages, empty-state text, onboarding prompts—
these used to take me a lot of time to craft.
Now I have AI generate five versions first, then choose the closest one and refine it manually.
This phase saves me roughly 60% of the time.
It also made me realize: my judgment in this area is actually stronger than I thought—
I can quickly identify which version "feels right." What I was missing before was just the raw material to choose from.
4. Validation and Iteration
Once a design is ready, I feed the screenshots and design rationale back to AI
and ask it to play the role of a "skeptical user" or a "doubting PM" challenging my decisions.
It doesn't replace real user testing—but it helps me patch obvious logical gaps before I get to testing.
III. What AI Cannot Do
After all this use, I'm also very clear about where AI's limits are.
It cannot sense the emotional weight of context.
When designing an interface for emergency system takeover, AI can give you a sensible layout—
but it cannot understand the pressure an operator feels at 3am, alone, watching a system fail.
That perception only comes from humans.
It cannot make value judgments.
When business goals conflict with user experience, AI will hand you two sets of solutions—
but it won't tell you which matters more. That judgment always belongs to the designer.
It cannot build trust.
Ultimately, users trust the brand behind the product.
That trust is built through consistent, human design decisions accumulated over time.
AI can help you execute, but it cannot build that accumulation for you.
IV. My Conclusion
I'm not worried about AI replacing designers.
But I am worried that designers who refuse to use AI
will be replaced by designers who know how to use it well.
That's not alarmism. It's already happening.
AI is a mirror.
It reflects your judgment, your thinking boundaries,
and the design blind spots you haven't yet noticed.
Learning to collaborate with it is essentially forcing yourself to know yourself more clearly.
And that, I believe, is the most important work a designer can do in the age of AI.